Fernite
Tier 4
65

Common Region

Fernite
fire

Omega

Fernite creates a tornado and launches it at the Farthest Enemy. Allies hit by the tornado gain (20% Attack Speed*OP) for 4 Seconds. Enemies hit take (200*OP) Energy damage, are Knocked up for 1 second, and have their Attack Speed reduced by (20%*OP) for 4 seconds.
Omega


Fernite creates a tornado and launches it at the Farthest Enemy. Allies hit by the tornado gain (20% Attack Speed*OP) for 4 Seconds. Enemies hit take (200*OP) Energy damage, are Knocked up for 1 second, and have their Attack Speed reduced by (20%*OP) for 4 seconds.
Common Region


Nature


Your team gains additional Health and % Max Health Regen, Nature Units gain more.
Templar


Every 3rd Attack, Templar Units deal increased Damage and decrease their Target's Resistances, distributing it to Allies in a Large Area. (30 Hexes).
Nature
Templar
Your team gains additional Health and % Max Health Regen, Nature Units gain more.
Every 3rd Attack, Templar Units deal increased Damage and decrease their Target's Resistances, distributing it to Allies in a Large Area. (30 Hexes).
Health 1496/2500
Total Damage 60/400
Physical Attack Damage 0/200
Energy Attack Damage 60/200
Attack Speed 85/250
Physical Resist 23/100
Energy Resist 23/100
Attack Range 60/100
Dodge 0/100
Crit Chance 25/100
Crit Amp 150/200
Energy 40/130
Movement Speed 2.5/5
Evolution
Fernite