FrostImageWaterImageMudImage
TempestImageGraniteImage
AirImagePoisonImageDustImageSteamImageEarthImage
SporeImageFShockImage
BloomImageMagmaImage
NatureImageFireImage
VerdantImageWildfireImageInfernoImage

Advantages

Select an affinity above to see the advantages

All Affinities

Air

Synergies Details
Your team gains additional Dodge chance, Air Units gain more. Enemy Units' first Omega costs additional Energy
3
5 Dodge Chance, 10 for Air Units. Energy cost increased by 15%
5
10 Dodge Chance, 20 for Air Units. Energy cost increased by 30%
7
15 Dodge Chance, 30 for Air Units. Energy cost increased by 45%

Bloom

EarthEarth
+
NatureNature
Synergies Details
Bloom Units blossom 9 seconds after Battle Start, and every 9 seconds thereafter.
Gaining Max Health, Omega Power and Health Regen.
2
150 Max Health, 15 Omega Power and 20 Health Regen
3
225 Max Health, 22 Omega Power and 25 Health Regen
4
300 Max Health, 30 Omega Power and 30 Health Regen

Dust

EarthEarth
+
AirAir
Synergies Details
Dust Units Blind and reduce Omega Power for Enemies in a Medium Area when they Omega. (25 Hexes)
2
10 Omega Power, Blind lasts for 3 seconds
3
15 Omega Power, Blind lasts for 4.5 seconds
4
20 Omega Power, Blind lasts for 6 seconds

Earth

Synergies Details
Your team gains additional Grit and Resolve, Earth Units gain more.
3
10 Grit & Resolve, 25 for Earth Units
5
20 Grit & Resolve, 50 for Earth Units
7
35 Grit & Resolve, 80 for Earth Units

Fire

Synergies Details
Your team gains additional damage, Fire Units gain more.
3
10% Additional damage, 30% for Fire Units
5
20% Additional damage, 50% for Fire Units
7
35% Additional damage, 75% for Fire Units

Frost

WaterWater
+
AirAir
Synergies Details
Frost Units apply Blind in a Medium Area shortly after Combat Start,
and Frost around themselves every 3 seconds.
2
Blind lasts 4 Seconds, Apply 1 Frost.
3
Blind lasts 5 Seconds, Apply 2 Frost.
4
Blind lasts 6 Seconds, Apply 3 Frost.

Granite

EarthEarth
+
EarthEarth
Synergies Details
Granite Units gain Grit and Resolve and are Invulnerable on Combat Start.
2
15 Grit and Resolve, Invulnerable lasts for 4 Seconds
3
25 Grit and Resolve, Invulnerable lasts for 5 Seconds
4
35 Grit and Resolve, Invulnerable lasts for 6 Seconds

Inferno

FireFire
+
FireFire
Synergies Details
Inferno Units' first Omega superheats the air,
dealing Damage every second to Enemies for as long as they live.
2
50 Energy Damage per second
3
75 Energy Damage per second
4
100 Energy Damage per second

Magma

FireFire
+
EarthEarth
Synergies Details
Magma Units create molten ground around themselves which spreads over time.
Enemies on Molten Ground take damage every second. Allied Units on Molten Ground gain Grit and Resolve.
2
40 Energy Damage per second, 20 Grit and Resolve.
3
60 Energy Damage per second, 30 Grit and Resolve.
4
80 Energy Damage per second, 40 Grit and Resolve.

Mud

EarthEarth
+
WaterWater
Synergies Details
Mud Units gain additional Energy on Attack,
and their Attacks reduce the Attack Speed of their Target. (Up to 3 times)
2
3 Energy and 12% Attack Speed Reduction
3
5 Energy and 14% Attack Speed Reduction
4
7 Energy and 16% Attack Speed Reduction

Nature

Synergies Details
Your team gains additional Health and % Max Health Regen, Nature Units gain more.
3
100 Health & Regen 0.5% Regen, 200 & 1% for Nature Units
5
200 Health & Regen 0.7% Regen, 400 & 1.5% for Nature Units
7
300 Health & Regen 1% Regen, 600 & 2% for Nature Units

Toxic

WaterWater
+
NatureNature
Synergies Details
Toxic Units apply Poison every 2 seconds in a Medium Area around themselves,
and gain Health on Takedown. (25 Hexes)
2
1 Poison and gain 400 Health
3
2 Poison and gain 500 Health
4
3 Poison and gain 600 Health

Shock

FireFire
+
AirAir
Synergies Details
Each Shock Unit that is alive on the board calls lightning to strike the lowest Energy Resist Enemy every 4 seconds.
2
300 Energy Damage
3
450 Energy Damage
4
600 Energy Damage

Spore

AirAir
+
NatureNature
Synergies Details
Spore Units gain Dodge Chance and upon dodging, Heal and reduce the Energy Efficiency of their Attacker.
2
15 Dodge Chance, 50 Heal, 2% reduced Energy Efficiency.
3
20 Dodge Chance, 75 Heal, 2% reduced Energy Efficiency.
4
25 Dodge Chance, 100 Heal, 2% reduced Energy Efficiency.

Steam

WaterWater
+
FireFire
Synergies Details
On Battle Start and every 10 seconds, Steam Units are engulfed with steam,
gaining Energy Regen for a duration and permanent Omega Power.
2
25 Omega Power. 5 Energy Regen for 5 seconds
3
35 Omega Power. 8 Energy Regen for 5 seconds
4
45 Omega Power. 10 Energy Regen for 5 seconds

Tempest

AirAir
+
AirAir
Synergies Details
Tempest Units gain Dodge Chance and Steal Energy from their Attacker when they Dodge.
2
18 Dodge Chance and 2 Energy
3
25 Dodge Chance and 3 Energy
4
32 Dodge Chance and 4 Energy

Tsunami

WaterWater
+
WaterWater
Synergies Details
After using their Omega Ability, Tsunami Units gain Energy.
2
40% of Energy cost gained
3
55% of Energy cost gained
4
75% of Energy cost gained

Verdant

NatureNature
+
NatureNature
Synergies Details
The first time Verdant Units drop below 60% Health,
they Heal for a percentage of their Max Health over 4 seconds and create a permanent Large Healing Area. (30 Hexes)
2
30% of Max Health Recovered, 35 Health Recovery per Second
3
45% of Max Health Recovered, 45 Health Recovery per Second
4
60% of Max Health Recovered, 55 Health Recovery per Second

Water

Synergies Details
Your team gains additional Energy Regeneration every second, Water Units gain more.
3
2 Energy Regen, 5 for Water Units
5
4 Energy Regen, 10 for Water Units
7
6 Energy Regen, 15 for Water Units

Wildfire

FireFire
+
NatureNature
Synergies Details
On Omega, Wildfire Units set the nearest Enemy ablaze for 5 seconds.
This blaze has Vamp, deals Damage over time, and can spread up to 3 times.
2
200% Max Energy as Energy Damage over the duration with 30% Vamp
3
300% Max Energy as Energy Damage over the duration with 40% Vamp
4
400% Max Energy as Energy Damage over the duration with 50% Vamp
FrostImageWaterImageMudImage
TempestImageGraniteImage
AirImagePoisonImageDustImageSteamImageEarthImage
SporeImageFShockImage
BloomImageMagmaImage
NatureImageFireImage
VerdantImageWildfireImageInfernoImage

Advantages

-4
blockimageVerdant
-3
blockimageWildfire
-2
blockimageSpore
blockimageInferno
blockimageNature
-1
blockimageBloom
blockimageShock
blockimageFire
0
blockimageTempest
blockimageAir
blockimageToxic
blockimageMagma
+1
blockimageSteam
blockimageDust
blockimageEarth
+2
blockimageFrost
blockimageGranite
blockimageWater
+3
blockimageMud
+4
blockimageTsunami

Air

Synergies Details
Your team gains additional Dodge chance, Air Units gain more. Enemy Units' first Omega costs additional Energy
3
5 Dodge Chance, 10 for Air Units. Energy cost increased by 15%
5
10 Dodge Chance, 20 for Air Units. Energy cost increased by 30%
7
15 Dodge Chance, 30 for Air Units. Energy cost increased by 45%

Bloom

EarthEarth
+
NatureNature
Synergies Details
Bloom Units blossom 9 seconds after Battle Start, and every 9 seconds thereafter.
Gaining Max Health, Omega Power and Health Regen.
2
150 Max Health, 15 Omega Power and 20 Health Regen
3
225 Max Health, 22 Omega Power and 25 Health Regen
4
300 Max Health, 30 Omega Power and 30 Health Regen

Dust

EarthEarth
+
AirAir
Synergies Details
Dust Units Blind and reduce Omega Power for Enemies in a Medium Area when they Omega. (25 Hexes)
2
10 Omega Power, Blind lasts for 3 seconds
3
15 Omega Power, Blind lasts for 4.5 seconds
4
20 Omega Power, Blind lasts for 6 seconds

Earth

Synergies Details
Your team gains additional Grit and Resolve, Earth Units gain more.
3
10 Grit & Resolve, 25 for Earth Units
5
20 Grit & Resolve, 50 for Earth Units
7
35 Grit & Resolve, 80 for Earth Units

Fire

Synergies Details
Your team gains additional damage, Fire Units gain more.
3
10% Additional damage, 30% for Fire Units
5
20% Additional damage, 50% for Fire Units
7
35% Additional damage, 75% for Fire Units

Frost

WaterWater
+
AirAir
Synergies Details
Frost Units apply Blind in a Medium Area shortly after Combat Start,
and Frost around themselves every 3 seconds.
2
Blind lasts 4 Seconds, Apply 1 Frost.
3
Blind lasts 5 Seconds, Apply 2 Frost.
4
Blind lasts 6 Seconds, Apply 3 Frost.

Granite

EarthEarth
+
EarthEarth
Synergies Details
Granite Units gain Grit and Resolve and are Invulnerable on Combat Start.
2
15 Grit and Resolve, Invulnerable lasts for 4 Seconds
3
25 Grit and Resolve, Invulnerable lasts for 5 Seconds
4
35 Grit and Resolve, Invulnerable lasts for 6 Seconds

Inferno

FireFire
+
FireFire
Synergies Details
Inferno Units' first Omega superheats the air,
dealing Damage every second to Enemies for as long as they live.
2
50 Energy Damage per second
3
75 Energy Damage per second
4
100 Energy Damage per second

Magma

FireFire
+
EarthEarth
Synergies Details
Magma Units create molten ground around themselves which spreads over time.
Enemies on Molten Ground take damage every second. Allied Units on Molten Ground gain Grit and Resolve.
2
40 Energy Damage per second, 20 Grit and Resolve.
3
60 Energy Damage per second, 30 Grit and Resolve.
4
80 Energy Damage per second, 40 Grit and Resolve.

Mud

EarthEarth
+
WaterWater
Synergies Details
Mud Units gain additional Energy on Attack,
and their Attacks reduce the Attack Speed of their Target. (Up to 3 times)
2
3 Energy and 12% Attack Speed Reduction
3
5 Energy and 14% Attack Speed Reduction
4
7 Energy and 16% Attack Speed Reduction

Nature

Synergies Details
Your team gains additional Health and % Max Health Regen, Nature Units gain more.
3
100 Health & Regen 0.5% Regen, 200 & 1% for Nature Units
5
200 Health & Regen 0.7% Regen, 400 & 1.5% for Nature Units
7
300 Health & Regen 1% Regen, 600 & 2% for Nature Units

Toxic

WaterWater
+
NatureNature
Synergies Details
Toxic Units apply Poison every 2 seconds in a Medium Area around themselves,
and gain Health on Takedown. (25 Hexes)
2
1 Poison and gain 400 Health
3
2 Poison and gain 500 Health
4
3 Poison and gain 600 Health

Shock

FireFire
+
AirAir
Synergies Details
Each Shock Unit that is alive on the board calls lightning to strike the lowest Energy Resist Enemy every 4 seconds.
2
300 Energy Damage
3
450 Energy Damage
4
600 Energy Damage

Spore

AirAir
+
NatureNature
Synergies Details
Spore Units gain Dodge Chance and upon dodging, Heal and reduce the Energy Efficiency of their Attacker.
2
15 Dodge Chance, 50 Heal, 2% reduced Energy Efficiency.
3
20 Dodge Chance, 75 Heal, 2% reduced Energy Efficiency.
4
25 Dodge Chance, 100 Heal, 2% reduced Energy Efficiency.

Steam

WaterWater
+
FireFire
Synergies Details
On Battle Start and every 10 seconds, Steam Units are engulfed with steam,
gaining Energy Regen for a duration and permanent Omega Power.
2
25 Omega Power. 5 Energy Regen for 5 seconds
3
35 Omega Power. 8 Energy Regen for 5 seconds
4
45 Omega Power. 10 Energy Regen for 5 seconds

Tempest

AirAir
+
AirAir
Synergies Details
Tempest Units gain Dodge Chance and Steal Energy from their Attacker when they Dodge.
2
18 Dodge Chance and 2 Energy
3
25 Dodge Chance and 3 Energy
4
32 Dodge Chance and 4 Energy

Tsunami

WaterWater
+
WaterWater
Synergies Details
After using their Omega Ability, Tsunami Units gain Energy.
2
40% of Energy cost gained
3
55% of Energy cost gained
4
75% of Energy cost gained

Verdant

NatureNature
+
NatureNature
Synergies Details
The first time Verdant Units drop below 60% Health,
they Heal for a percentage of their Max Health over 4 seconds and create a permanent Large Healing Area. (30 Hexes)
2
30% of Max Health Recovered, 35 Health Recovery per Second
3
45% of Max Health Recovered, 45 Health Recovery per Second
4
60% of Max Health Recovered, 55 Health Recovery per Second

Water

Synergies Details
Your team gains additional Energy Regeneration every second, Water Units gain more.
3
2 Energy Regen, 5 for Water Units
5
4 Energy Regen, 10 for Water Units
7
6 Energy Regen, 15 for Water Units

Wildfire

FireFire
+
NatureNature
Synergies Details
On Omega, Wildfire Units set the nearest Enemy ablaze for 5 seconds.
This blaze has Vamp, deals Damage over time, and can spread up to 3 times.
2
200% Max Energy as Energy Damage over the duration with 30% Vamp
3
300% Max Energy as Energy Damage over the duration with 40% Vamp
4
400% Max Energy as Energy Damage over the duration with 50% Vamp