WaterImage
AirImageEarthImage
NatureImageFireImage

Advantages

Select an affinity above to see the advantages

Air

Your team gains additional Dodge chance , Air Units gain more. Enemy Units' first Omega costs Additional Energy .
3
8 Dodge Chance, 16 for Air Units. Energy cost increased by 20%
5
12 Dodge Chance, 24 for Air Units. Energy cost increased by 35%
7
18 Dodge Chance, 36 for Air Units. Energy cost increased by 50%

Bloom

EarthEarth
+
NatureNature
Bloom Units blossom 8 seconds after Battle Start, and every 9 seconds thereafter. Gaining Max Health , Omega Power
2
140 Max Health, 10 Omega Power and
3
170 Max Health, 14 Omega Power and
4
220 Max Health, 20 Omega Power and

Dust

EarthEarth
+
AirAir
Dust Units Blind and reduce Omega Power , for Enemies in a Medium Area during their Omega.
2
20 Omega Power, Blind lasts for 3 seconds
3
30 Omega Power, Blind lasts for 4.5 seconds
4
40 Omega Power, Blind lasts for 6 seconds

Earth

Your team gains additional Grit and Resolve , Earth Units gain more.
3
10 Grit & Resolve, 25 for Earth Units
5
15 Grit & Resolve, 45 for Earth Units
7
30 Grit & Resolve, 75 for Earth Units

Fire

Your team gains additional Damage , Fire Units gain more.
3
10% Additional damage, 30% for Fire Units
5
20% Additional damage, 50% for Fire Units
7
35% Additional damage, 75% for Fire Units

Frost

WaterWater
+
AirAir
Frost Units apply Blind in a 25 Hex Area shortly after Combat Start, and Frost around themselves every 3 seconds.
2
Blind lasts 4 Seconds, Apply 1 Frost
3
Blind lasts 4 Seconds, Apply 2 Frost
4
Blind lasts 4 Seconds, Apply 3 Frost

Granite

EarthEarth
+
EarthEarth
Granite Units gain Grit and Resolve and are Invulnerable on Combat Start.
2
15 Grit and Resolve , Invulnerable lasts for 4 Seconds
3
25 Grit and Resolve , Invulnerable lasts for 5 Seconds
4
40 Grit and Resolve , Invulnerable lasts for 6 Seconds

Inferno

FireFire
+
FireFire
Inferno Units' first Omega superheats the air, dealing Percent Max Health Pure Damage every second to Enemies for as long as they live.
2
3% Max Health as Pure Damage
3
5% Max Health as Pure Damage
4
8% Max Health as Pure Damage

Magma

FireFire
+
EarthEarth
Magma Units create molten ground around themselves which spreads over time. Enemies on Molten Ground take Damage every second. Allied Units on Molten Ground gain Grit and Resolve
2
30 Energy Damage per second, 10 Grit and Resolve
3
40 Energy Damage per second, 12 Grit and Resolve
4
60 Energy Damage per second, 16 Grit and Resolve

Mud

EarthEarth
+
WaterWater
Mud Units gain additional Energy on Attack, and their Attacks Reduce Attack Speed of their Target. (Up to 10 times)
2
2 Energy and 4% Attack Speed Reduction
3
3 Energy and 5% Attack Speed Reduction
4
4 Energy and 6% Attack Speed Reduction

Nature

Your team gains additional Health and % Max Health Regen , Nature Units gain more.
3
75 Health & Regen 0.5% Regen, 200 & 1% for Nature Units
5
150 Health & Regen 0.6% Regen, 400 & 1.2% for Nature Units
7
225 Health & Regen 1% Regen, 600 & 2% for Nature Units

Toxic

WaterWater
+
NatureNature
Toxic Units apply Poison every 5 seconds in a 20 Hex Area around themselves, and gain Health on Takedown.
2
1 Poison and gain 150 Health
3
1 Poison and gain 200 Health
4
2 Poison and gain 300 Health

Shock

FireFire
+
AirAir
Each Shock Unit that is alive on the board calls Lightning to strike the lowest Energy Resist Enemy every 4 seconds, damaging and reducing their Energy Resistance
2
250 Energy Damage, 4 Energy Resist
3
300 Energy Damage, 6 Energy Resist
4
350 Energy Damage, 8 Energy Resist

Spore

AirAir
+
NatureNature
Spore Units gain Dodge Chance and upon dodging, Heal and On omega, the enemy team loses energy equal to a percentage of their energy cost
2
20 Dodge Chance, 50 Heal 4% enemy Energy reduced
3
25 Dodge Chance, 75 Heal 6% enemy Energy reduced
4
30 Dodge Chance, 100 Heal 10% enemy Energy reduced

Steam

WaterWater
+
FireFire
On Battle Start and every 10 seconds, Steam Units are engulfed with steam, gaining Energy Regen for a duration and permanent Omega Power
2
20 Omega Power. 4 Energy Regen for 5 seconds
3
30 Omega Power. 7 Energy Regen for 5 seconds
4
40 Omega Power. 8 Energy Regen for 5 seconds

Tempest

AirAir
+
AirAir
Tempest Units gain Dodge Chance and Steal Energy from their Attacker when they Dodge.
2
25 Dodge Chance and 4 Energy
3
30 Dodge Chance and 5 Energy
4
35 Dodge Chance and 6 Energy

Tsunami

WaterWater
+
WaterWater
After using their Omega Ability, Tsunami Units gain Energy .
2
35% of Energy cost gained
3
45% of Energy cost gained
4
60% of Energy cost gained

Verdant

NatureNature
+
NatureNature
The first time Verdant Units drop below 60% Health, they Heal for a percentage of their Max Health over 4 seconds and create a permanent Large Healing Area .
2
35% of Max Health Recovered, 25 Health Recovery per Second
3
50% of Max Health Recovered, 35 Health Recovery per Second
4
70% of Max Health Recovered, 50 Health Recovery per Second

Water

Your team gains additional Energy Regeneration every second, Water Units gain more.
3
2 Energy Regen, 4 for Water Units
5
3 Energy Regen, 6 for Water Units
7
5 Energy Regen, 10 for Water Units

Wildfire

FireFire
+
NatureNature
On Omega, Wildfire Units set the nearest Enemy ablaze for 5 seconds. This blaze has Vamp ,deals Damage over time, and can spread up to 3 times.
2
175% Max Energy as Energy Damage over the duration with 20% Vamp
3
225% Max Energy as Energy Damage over the duration with 30% Vamp
4
300% Max Energy as Energy Damage over the duration with 50% Vamp

Air

Your team gains additional Dodge chance , Air Units gain more. Enemy Units' first Omega costs Additional Energy .
3
8 Dodge Chance, 16 for Air Units. Energy cost increased by 20%
5
12 Dodge Chance, 24 for Air Units. Energy cost increased by 35%
7
18 Dodge Chance, 36 for Air Units. Energy cost increased by 50%

Bloom

EarthEarth
+
NatureNature
Bloom Units blossom 8 seconds after Battle Start, and every 9 seconds thereafter. Gaining Max Health , Omega Power
2
140 Max Health, 10 Omega Power and
3
170 Max Health, 14 Omega Power and
4
220 Max Health, 20 Omega Power and

Dust

EarthEarth
+
AirAir
Dust Units Blind and reduce Omega Power , for Enemies in a Medium Area during their Omega.
2
20 Omega Power, Blind lasts for 3 seconds
3
30 Omega Power, Blind lasts for 4.5 seconds
4
40 Omega Power, Blind lasts for 6 seconds

Earth

Your team gains additional Grit and Resolve , Earth Units gain more.
3
10 Grit & Resolve, 25 for Earth Units
5
15 Grit & Resolve, 45 for Earth Units
7
30 Grit & Resolve, 75 for Earth Units

Fire

Your team gains additional Damage , Fire Units gain more.
3
10% Additional damage, 30% for Fire Units
5
20% Additional damage, 50% for Fire Units
7
35% Additional damage, 75% for Fire Units

Frost

WaterWater
+
AirAir
Frost Units apply Blind in a 25 Hex Area shortly after Combat Start, and Frost around themselves every 3 seconds.
2
Blind lasts 4 Seconds, Apply 1 Frost
3
Blind lasts 4 Seconds, Apply 2 Frost
4
Blind lasts 4 Seconds, Apply 3 Frost

Granite

EarthEarth
+
EarthEarth
Granite Units gain Grit and Resolve and are Invulnerable on Combat Start.
2
15 Grit and Resolve , Invulnerable lasts for 4 Seconds
3
25 Grit and Resolve , Invulnerable lasts for 5 Seconds
4
40 Grit and Resolve , Invulnerable lasts for 6 Seconds

Inferno

FireFire
+
FireFire
Inferno Units' first Omega superheats the air, dealing Percent Max Health Pure Damage every second to Enemies for as long as they live.
2
3% Max Health as Pure Damage
3
5% Max Health as Pure Damage
4
8% Max Health as Pure Damage

Magma

FireFire
+
EarthEarth
Magma Units create molten ground around themselves which spreads over time. Enemies on Molten Ground take Damage every second. Allied Units on Molten Ground gain Grit and Resolve
2
30 Energy Damage per second, 10 Grit and Resolve
3
40 Energy Damage per second, 12 Grit and Resolve
4
60 Energy Damage per second, 16 Grit and Resolve

Mud

EarthEarth
+
WaterWater
Mud Units gain additional Energy on Attack, and their Attacks Reduce Attack Speed of their Target. (Up to 10 times)
2
2 Energy and 4% Attack Speed Reduction
3
3 Energy and 5% Attack Speed Reduction
4
4 Energy and 6% Attack Speed Reduction

Nature

Your team gains additional Health and % Max Health Regen , Nature Units gain more.
3
75 Health & Regen 0.5% Regen, 200 & 1% for Nature Units
5
150 Health & Regen 0.6% Regen, 400 & 1.2% for Nature Units
7
225 Health & Regen 1% Regen, 600 & 2% for Nature Units

Toxic

WaterWater
+
NatureNature
Toxic Units apply Poison every 5 seconds in a 20 Hex Area around themselves, and gain Health on Takedown.
2
1 Poison and gain 150 Health
3
1 Poison and gain 200 Health
4
2 Poison and gain 300 Health

Shock

FireFire
+
AirAir
Each Shock Unit that is alive on the board calls Lightning to strike the lowest Energy Resist Enemy every 4 seconds, damaging and reducing their Energy Resistance
2
250 Energy Damage, 4 Energy Resist
3
300 Energy Damage, 6 Energy Resist
4
350 Energy Damage, 8 Energy Resist

Spore

AirAir
+
NatureNature
Spore Units gain Dodge Chance and upon dodging, Heal and On omega, the enemy team loses energy equal to a percentage of their energy cost
2
20 Dodge Chance, 50 Heal 4% enemy Energy reduced
3
25 Dodge Chance, 75 Heal 6% enemy Energy reduced
4
30 Dodge Chance, 100 Heal 10% enemy Energy reduced

Steam

WaterWater
+
FireFire
On Battle Start and every 10 seconds, Steam Units are engulfed with steam, gaining Energy Regen for a duration and permanent Omega Power
2
20 Omega Power. 4 Energy Regen for 5 seconds
3
30 Omega Power. 7 Energy Regen for 5 seconds
4
40 Omega Power. 8 Energy Regen for 5 seconds

Tempest

AirAir
+
AirAir
Tempest Units gain Dodge Chance and Steal Energy from their Attacker when they Dodge.
2
25 Dodge Chance and 4 Energy
3
30 Dodge Chance and 5 Energy
4
35 Dodge Chance and 6 Energy

Tsunami

WaterWater
+
WaterWater
After using their Omega Ability, Tsunami Units gain Energy .
2
35% of Energy cost gained
3
45% of Energy cost gained
4
60% of Energy cost gained

Verdant

NatureNature
+
NatureNature
The first time Verdant Units drop below 60% Health, they Heal for a percentage of their Max Health over 4 seconds and create a permanent Large Healing Area .
2
35% of Max Health Recovered, 25 Health Recovery per Second
3
50% of Max Health Recovered, 35 Health Recovery per Second
4
70% of Max Health Recovered, 50 Health Recovery per Second

Water

Your team gains additional Energy Regeneration every second, Water Units gain more.
3
2 Energy Regen, 4 for Water Units
5
3 Energy Regen, 6 for Water Units
7
5 Energy Regen, 10 for Water Units

Wildfire

FireFire
+
NatureNature
On Omega, Wildfire Units set the nearest Enemy ablaze for 5 seconds. This blaze has Vamp ,deals Damage over time, and can spread up to 3 times.
2
175% Max Energy as Energy Damage over the duration with 20% Vamp
3
225% Max Energy as Energy Damage over the duration with 30% Vamp
4
300% Max Energy as Energy Damage over the duration with 50% Vamp